Who we are
That’s Me is the world’s first RewardTech. We created a technology category that turns achievements into data, opportunities, and growth — for achievers and issuers alike. We connect verifiable achievements to a digital ecosystem that combines registration, visualization, sharing, and progression. Every achievement recorded on the platform gets a 3D visual representation, is protected by cryptography, and lives on the user’s profile. Over time, these achievements form a history capable of revealing patterns, skills, and new possibilities.Mission
Transform the way the world recognizes achievements. Every course completed, competition faced, and goal reached deserves a verifiable, visual, and intelligent record.
Vision
Be the place where a person’s achievements can be gathered, organized, and valued in a trustworthy, lasting profile.
Our values
Achievement as a starting point
Achievement as a starting point
The record doesn’t end the journey. Every achievement can generate context for new paths, opportunities, and recommendations.
Technology with real utility
Technology with real utility
AI, 3D trophies, and cryptographic verification exist to make the experience clearer, more useful, and more trustworthy.
Trust as a foundation
Trust as a foundation
Privacy and security are non-negotiable. Each person decides what is public and what remains private.
Value for achievers and issuers
Value for achievers and issuers
The platform creates benefits for both sides: achievers organize their trajectory; issuers gain engagement, traceability, and recurrence.
Who it’s for
For issuers
Companies, schools, events, and organizers issue verified digital achievements and turn certificates into a more useful, trackable, and shareable experience.
For achievers
Every achievement becomes part of a verifiable, shareable, and protected history, gathered in a visual trajectory profile.
Verticals served
Corporate & HR
Training, certifications, goals, OKRs, compliance, recognition, and leadership programs.
Education & Training
Language schools, technical courses, universities, info-product creators, and e-learning platforms.
Sports & Competitions
Races, leagues, martial arts, e-sports, cycling, and internal competitions.
Sociocultural
Dance, music, theater, gastronomy, volunteering, and creative communities.
How it works
The issuer creates an event
Companies, schools, organizers, and institutions register the event on the platform with context, dates, and location. Then, they define the 3D trophy that will visually represent the achievement.
Achievements are issued
The issuer adds participants by name and email or via CSV and carries out the issuance. Each achievement receives a unique identifier protected by cryptography.
The participant receives and accepts
The recipient gets a notification by email or WhatsApp, views the 3D trophy, and accepts the achievement. From that moment on, it becomes part of their profile.
The achievement can be shared
The record can be shared on social networks, by email, and on WhatsApp, with a verifiable link and its own visual presentation.
What sets us apart

A new technology category
That’s Me doesn’t treat an achievement as an isolated document. It treats it as a digital asset that can be validated, displayed, shared, and connected to new opportunities.

More value after issuance
Issuance is no longer the end of the process. The achievement keeps generating value for the recipient and the issuer alike.