Skip to main content

Who we are

That’s Me is the world’s first RewardTech. We created a technology category that turns achievements into data, opportunities, and growth — for achievers and issuers alike. We connect verifiable achievements to a digital ecosystem that combines registration, visualization, sharing, and progression. Every achievement recorded on the platform gets a 3D visual representation, is protected by cryptography, and lives on the user’s profile. Over time, these achievements form a history capable of revealing patterns, skills, and new possibilities.

Mission

Transform the way the world recognizes achievements. Every course completed, competition faced, and goal reached deserves a verifiable, visual, and intelligent record.

Vision

Be the place where a person’s achievements can be gathered, organized, and valued in a trustworthy, lasting profile.

Our values

The record doesn’t end the journey. Every achievement can generate context for new paths, opportunities, and recommendations.
AI, 3D trophies, and cryptographic verification exist to make the experience clearer, more useful, and more trustworthy.
Privacy and security are non-negotiable. Each person decides what is public and what remains private.
The platform creates benefits for both sides: achievers organize their trajectory; issuers gain engagement, traceability, and recurrence.

Who it’s for

For issuers

Companies, schools, events, and organizers issue verified digital achievements and turn certificates into a more useful, trackable, and shareable experience.

For achievers

Every achievement becomes part of a verifiable, shareable, and protected history, gathered in a visual trajectory profile.

Verticals served

Corporate & HR

Training, certifications, goals, OKRs, compliance, recognition, and leadership programs.

Education & Training

Language schools, technical courses, universities, info-product creators, and e-learning platforms.

Sports & Competitions

Races, leagues, martial arts, e-sports, cycling, and internal competitions.

Sociocultural

Dance, music, theater, gastronomy, volunteering, and creative communities.

How it works

1

The issuer creates an event

Companies, schools, organizers, and institutions register the event on the platform with context, dates, and location. Then, they define the 3D trophy that will visually represent the achievement.
2

Achievements are issued

The issuer adds participants by name and email or via CSV and carries out the issuance. Each achievement receives a unique identifier protected by cryptography.
3

The participant receives and accepts

The recipient gets a notification by email or WhatsApp, views the 3D trophy, and accepts the achievement. From that moment on, it becomes part of their profile.
4

The achievement can be shared

The record can be shared on social networks, by email, and on WhatsApp, with a verifiable link and its own visual presentation.
5

The platform amplifies the achievement's value

Beyond the record itself, the achievement can serve as the basis for recommendations, discovery of new opportunities, and strengthening the relationship between issuer and participant.

What sets us apart

RewardTech

A new technology category

That’s Me doesn’t treat an achievement as an isolated document. It treats it as a digital asset that can be validated, displayed, shared, and connected to new opportunities.
ValidacaoPessoal

More value after issuance

Issuance is no longer the end of the process. The achievement keeps generating value for the recipient and the issuer alike.